● trainees were satisfied and reacted positively toward the direct, synchronous communication with the facilitators and peer students in their webinars; ● trainees preferred webinars no longer than 90 minutes, webinars on weekdays after work rather than at weekends, and to use webinars to have virtual consultation hours with the facilitator; ● the most commonly used tools to support student learning include the LMS, file sharing in clouds and internet search tools; ● digital technologies should complement – not replace – more traditional faceto-face training environment in blended learning scenarios; ● older learners (55 – 70 years) perform worse in online training when prompts are provided then when they are not; ● educators with higher educational attainment and with higher levels of mediarelated training were significantly more positive and critically reflective toward the digital media; ● self-efficacy was positively related to use of digital media in training ● very important is examining trainers’ competencies in digitally, technologymediated environments. Looking at this diagram on the techniques used in learning design approaches and their relationship to retention of learning, the gamification and simulation can provide an effective approach to enhancing learning (BULJAN, Mario. Gamification For Learning: Strategies And Examples [online]. 15. 11. 2021 [cit. 2023-03-13]. Available from: https://elearningindustry.com/gamification-forlearning-strategies-and-example).
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