Considering the potential of MOOCs to lifelong learning, as well as to the direct and indirect acquisition of digital skills this project will be useful. Good practises as stated in part b and as are mentioned in additional resources, will boost adult learning pathways. Their awareness regarding the key role played by netiquette in an increasingly digital society, for individuals but also for organisations will help to ethical usage of technology. The Didactic handbook of this project will also help adult educators to tackle this subject effectively and together with participants create organisations’ framework rules. Through the good practises referred above, one can adopt relevant to the ethical problems or digital ethical plan imagined and make a complete ethical organisation guide to be formulated by the staff. Glossary Online ethics: “online ethics refers to patterns of behaviour used when on the Internet, guided both by law and personal philosophy.” (https://www.easytechjunkie.com/what-are-online-ethics.htm). Netiquette: “netiquette reflects the rules of etiquette on the network, what should be done and what should not be done in online communication. They are behavioural recommendations that refer to online courtesy and the informal rules of cyberspace” (https://www.arimetrics.com/en/digital-glossary/netiquette). Creative credits: “ creative credit is giving the owner of the original creation, credit or acknowledgment of their work” (https://prezi.com/zmdaqpg83r7e/creative-credit-copyrighttk/#:~:text=Creative%20credit%20is%20giving%20the,them%20credit%20for%2 0creating%20it). Copyright : copyright is a type of intellectual property that protects original works of authorship as soon as an author fixes the work in a tangible form of expression” (https://www.copyright.gov/what-is-copyright/).
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